I've played games for over 30 years now and developed them for over 13, and yet there are times when I still struggle to explain parts of the games industry to non-developers. While flicking through some old pages in my OneNote notebook I spotted a set of notes that were going to form a presentation to a class of 14-year olds. One unanswered question I’d asked myself read, "How do you get kids to look at non-mainstream games??"
I often find myself resorting to analogies, and re-reading my notes, with the last of the snow quickly melting away outside, I realised what I had been trying to say back in summer, it was, "Videogames are like sledges.".
Let me explain.
Read the rest of this post »